Game of life python code9/27/2023 # load_design("square.in", create_blank_grid()) So far, this is my function 4 (all others are done): living_cell = "O" I have been working on this project for some time now, and I am on function 4, the one that iterates a whole grid one generation forward. Question: I have absolutely no idea on where to start with function 4, (by the way, functions 5 and 6 are helpers to function 4.) is there any starting point you could give me with this along with a little code to begin the 4th function? I guess really, what I am asking is help to start 5 and 6 since they are parts of function 4. If you can just attempt to answer it, I would appreciate it very much. ![]() Please bear this because I know I am probably violating some rules. I showed you this code because I have a question right now. # load_design("square.in", create_blank_grid()) # this file has this: Here is most of my own code: living_cell = "O" I already have the following code and questions: If anyone could implement this for me I would be very, very grateful. Return: the number of living neighbors of the cell Return: whether the cell is alive or not (True or False)įunction 6: determine the number of living neighbors of a cell Return: a new grid advanced by one generationįunction 5: advance a cell one generation Here are the rules: Wikipedia Linkįirst, I have separated the game into six (6) functions to organize my code and make it easier for me to implement.įunction 4: advance a grid one generation Can anyone help me implement Conway’s Game of Life in Python? Just to clarify, this is homework, although I believe I am not violating the rules because I am not asking for answers, just help on certain sections. Survive = status * survive_underpopulation * survive_overpopulation Survive_overpopulation = live_neighbors < = 3 Return FuncAnimation(fig, update, * *animation_kwargs)ĭef get_init_status(size, initial_prob_life): Status, live_neigbors = apply_conways_game_of_life_rules(status)Ĭolors = get_updated_colors(status, live_neigbors)Īnimation_kwargs = if animation_kwargs is None else animation_kwargs transAxes, ha = " left ", va = " bottom ", color = " dodgerblue ",įontsize = 25, family = " sans-serif ", fontweight = " bold ") text( 0.5, 0.965, " GAME OF LIFE ", transform =axes. transAxes, ha = " right ", va = " bottom ", color = " w ", fontsize = 25,įamily = " sans-serif ", fontweight = " light ")Īxes. scatter( *board, animated =True, s =marker_size, edgecolor =None)Īxes. Status = get_init_status(size, initial_prob_life)įig, axes = plt. """ Implementation of Conway ' s Game of Life Parameters - size: tuple Defines the size of the board (n by m) initial_prob_life: float Float in the range (0, 1] defines the initial probability of a square containing life at initialisation animation_kwargs: dict Dictionary of keyword arguments to be passed to FuncAnimation marker_size: Size of scatter plot markers Returns - Instance of FuncAnimation """
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